

In Cho Chabudai Gaeshi, a new arcade game from Taito, the player has one very simple task: to flip over a chabudai, a short-legged round table. In Japan, the act of table flipping, or “chabudai gaeshi” is a common expression of anger among old-fashioned, middle-aged men. Cho Chabudai Gaeshi is specifically aimed at balding fathers who are perpetually infuriated with their disobedient and noisy families, but too timid to actually upend their real-world chabudais. What’s so interesting about Cho Chabudai Gaeshi is how mundane the gameplay is: The father sits at the table, pounding on it with his hands as his obnoxious children ignore him until finally, he flips it over and sends everything flying into the air, collecting points for every item destroyed in the wake of his moderately-violent outburst.
While it seems like a novelty, the workaday content of the game is a profound innovation that alters the very nature of gaming. Of course it’s fun and entertaining, but it could also be used as a form of domestic catharsis, a way to express one’s anger in an isolated virtual world before returning home from a tough day at work. I think we’re going to be seeing this sort of game pop up more often in the near future – games that allow the player to act out in situations very similar to their daily lives. Right now there’s a surplus of games where you can run around brutally murdering people, but 99% of these are completely fantastic and in no way pertain to the player’s actual experience. I can see a whole new genre blossoming out of Cho Chabudai Gaeshi – games where you get to destroy your office printer, push people in a crowded subway, throw things at your boyfriend/girlfriend/spouse and so on. An alternate digital dimension allowing for constant emotional micro-management.
What I would most like to see is a game where you are playing a videogame, similar to first person Tetris, and get to break the controller and smash the system after failing repeatedly. That would have been really handy when I was 14.
BONUS!










One Comment
interesting, another one to add to the ‘only in japan’ gaming series.
like your point about games like these being used to enact ‘real life’ situations in a cathartic way. i believe this is already happening in Japan, and has been for a while so it’s no doubt going to creep into western societies as so many other elements of Japanese society already have.
I think there’s also a parallel with the way many Japanese choose to spend their freetime: alone doing things by themselves in order to get a rest from the constant ‘being in the collective’ that so much of daily life requires of your average Japanese person (be a part of your family, be a part of your company, be a part of society, etc…).
Anyways thanks for the food for thought.
Lo